include('shared.lua')


function ENT:Draw()
	self:DrawModel()
/*
local alpha = 255
local hp = self.Entity:Health()
local black = Color(0,0,0,alpha)
local pos = self.Entity:GetPos()
pos.z = pos.z-50
pos = pos:ToScreen()
local img = {}
img.texture = surface.GetTextureID("gui/gmod_logo")
img.color = Color(255,255,255,alpha)
img.x = pos.x - 85
img.y = pos.y - 26
img.w = 20
img.h = 20
draw.RoundedBox(8,pos.x-100,pos.y-35,200,35,black)
draw.RoundedBox(8,pos.x-95,pos.y-30,190,25,Color(230,230,200,alpha))
draw.TexturedQuad(img)
draw.SimpleText("Health: "..hp,"DefaultBold",pos.x-65,pos.y-25,black)
*/
end